code/__DEFINES/{yogs_defines}/storytellers.dm
TAG_COMBAT | When the event is combat oriented (spawning monsters, inherently hostile antags) |
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TAG_SPOOKY | When the event is spooky (broken lights, some antags) |
TAG_DESTRUCTIVE | When the event is destructive in a decent capacity (meteors, blob) |
TAG_COMMUNAL | When the event impacts most of the crewmembers in some capacity (comms blackout) |
TAG_TARGETED | When the event targets a person for something (appendix, heart attack) |
TAG_POSITIVE | When the event is positive and helps the crew, in some capacity (Shuttle Loan, Supply Pod) |
TAG_CREW_ANTAG | When one of the crewmembers becomes an antagonist |
TAG_TEAM_ANTAG | When the antagonist event is focused around team cooperation. |
TAG_OUTSIDER_ANTAG | When one of the non-crewmember players becomes an antagonist |
TAG_OVERMAP | When the event impacts the overmap |
TAG_SPACE | When the event requires the station to be in space (meteors, carp) |
TAG_PLANETARY | When the event requires the station to be planetary. |
TAG_EXTERNAL | When the event is an external threat (meteors, nukies). |
TAG_ALIEN | When the event is an alien threat (blob, xenos) |
TAG_MAGICAL | When the event is magical in nature |
MUNDANE_POP_SCALE_THRESHOLD | Defines for how much pop do we need to stop applying a pop scalling penalty to event frequency. Any pop number below this number reduces the amount of these events by a % based on the defines below |
MUNDANE_POP_SCALE_PENALTY | The maximum penalty coming from pop scalling, when we're at the most minimum point, easing into 0 as we reach the SCALE_THRESHOLD. This is treated as a percentage. |
ANTAG_CAP_FLAT | Defines for the antag cap to prevent midround injections. |
ROUNDSTART_MUNDANE_BASE | Below are defines for roundstart point pool. The GAIN ones are multiplied by ready population |
Define Details
ANTAG_CAP_FLAT
Defines for the antag cap to prevent midround injections.
MUNDANE_POP_SCALE_PENALTY
The maximum penalty coming from pop scalling, when we're at the most minimum point, easing into 0 as we reach the SCALE_THRESHOLD. This is treated as a percentage.
MUNDANE_POP_SCALE_THRESHOLD
Defines for how much pop do we need to stop applying a pop scalling penalty to event frequency. Any pop number below this number reduces the amount of these events by a % based on the defines below
ROUNDSTART_MUNDANE_BASE
Below are defines for roundstart point pool. The GAIN ones are multiplied by ready population
TAG_ALIEN
When the event is an alien threat (blob, xenos)
TAG_COMBAT
When the event is combat oriented (spawning monsters, inherently hostile antags)
TAG_COMMUNAL
When the event impacts most of the crewmembers in some capacity (comms blackout)
TAG_CREW_ANTAG
When one of the crewmembers becomes an antagonist
TAG_DESTRUCTIVE
When the event is destructive in a decent capacity (meteors, blob)
TAG_EXTERNAL
When the event is an external threat (meteors, nukies).
TAG_MAGICAL
When the event is magical in nature
TAG_OUTSIDER_ANTAG
When one of the non-crewmember players becomes an antagonist
TAG_OVERMAP
When the event impacts the overmap
TAG_PLANETARY
When the event requires the station to be planetary.
TAG_POSITIVE
When the event is positive and helps the crew, in some capacity (Shuttle Loan, Supply Pod)
TAG_SPACE
When the event requires the station to be in space (meteors, carp)
TAG_SPOOKY
When the event is spooky (broken lights, some antags)
TAG_TARGETED
When the event targets a person for something (appendix, heart attack)
TAG_TEAM_ANTAG
When the antagonist event is focused around team cooperation.